The Super-Fantasy Role-Playing Game is designed to facilitate high-action, high-adventure role-playing games in a world of super-heroic action adventures.

However, Super-Fantasy is suited for any genre where the player characters are meant to be powerful compared to the common folk—like the caped crusaders and hard-luck heroes of comic books, the flying martial artists and meched-out antagonists of anime, or the holy warriors and wicked witches of high fantasy epics and mythic fantasy fairytales.

If you're not familiar with tabletop role-playing games, they are a form of group story-telling combined with a tabletop game. Most of the players take on the role of a character in the story, while one player—the judge or game master—becomes the storyteller and arbiter of the rules.

We chose 5e and the d20 System not just because many people have a love for and familiarity with it, but it works very well for over-the-top heroic action.

This is a basic form of the rules we're developing for the Super-Fantasy RPG. There is enough here to support a rich story for characters up to 10th level, so please enjoy.
We'll keep you up to date on the development of the full version of the game as we move forward.

Game Overview

To play the Super-Fantasy Role-Playing Game you need one or more friends (who are willing to play, not just in general), the rules relayed here, a set of polyhedral dice, and a computer or paper and pencil.

In the game, you create the coolest character you can think of—the funniest, toughest, or most emotionally tortured—then you take on the role of that character in an adventure. You control the motives, personality, and actions of your character as he or she faces dangers, unravels mysteries, and otherwise drives the story that the game master weaves.

One player takes on the role of the game master (GM). He develops a plot and controls the villains, monsters, and everyday people in the story. The GM steers politics and weather patterns, lets the players know what their characters experience, presents them with plotty goodness, and mediates the rules.

If you’ve played other role-playing games, especially 5e or d20 games, many elements of Super-Fantasy will be familiar. However, the game possesses unique classes and races, and most importantly super-powers.

Using This Site

To get started, use the drop-down menus at the top of the page.

  • A Good Place to Start covers most of what you need to create a character, set her up with powers, and advance her when it's time.
  • Finances & Items gives you a list of the equipment you might need, including vehicles, weapons, and bases. It also tells you how finances are handled in the game world.
  • Playing the Game explains the rules of the game—combat and social mechanics, how powers and magic work, and environmental effects.
  • Game Master is a toolbox of information that will help the game master with world-building and game design. It also includes stats for monsters, villains, and allies.
  • Additional Resources is a catch-all to help you with additional information that might help with your game or help with our design. It includes our contact information and forums.

Download the V5.1 Systems Reference Document (including the OGL) here.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License