Aerial Boost

Manipulation knack

Activation Time: 1 action
Range: Self
Duration: Concentration, up to 1 round

On your next turn, you gain advantage on your first Dexterity (Acrobatics) check made to perform an acrobatic stunt, provided this effect hasn’t ended.

At Higher Levels. As you advance in levels the duration of this power increases. At 5th level the duration is Concentration, up to 10 rounds. At 9th level the duration is Concentration, up to 10 minutes. At 13th level the duration is no longer requires Concentration. At 17th level this power's duration is 1 hour.

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