Battering Wake

2nd-level manipulation

Activation Time: 1 action
Range: Self (60 feet)
Duration: Instantaneous

When this power is activated, you can use your movement to zip across the battlefield and create a strong blast of wind or telekinetic force. Select up to a 60-foot long stretch along the path of your movement (including the Dash action). Each creature you pass within 5 feet must make a Strength save or be pushed 5 feet away from the line and knocked prone. Opportunity attacks have disadvantage against you within this 60-foot stretch. If your movement is stopped, the power only affects the area that you have traversed.

You cannot use this power within difficult terrain.

The wind disperses gasses and vapors and extinguishes candles, torches, and similar unprotected flames in the line of your movement and the area of the effect. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.

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