Blood Order Initiate
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Medium humanoid (any race), chaotic evil


Armor Class 12 (leather jacket)
Hit Points 11 (2d8 + 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Senses passive Perception 10
Languages any one language
Challenge 1/4 (50 XP)


Actions


Ninja-to. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Autoloader. Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 80/240 ft., one target. Hit: 8 (2d6 + 1) piercing damage. (Burst fire (short burst), Loading, 12 box.)


Blood Order Initiates have undergone the ritual which drives their devotion to the criminal underground organization called the Blood Order. They deal in the slave trade, narcotics, and other contraband.

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