Chitan (1st Level)
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Medium humanoid (supreme empowered) 1st level brawler, lawful neutral


Armor Class 14 (padded costume, 16 with Iron Hide)
Hit Points 12 (1d10 + 2)
Speed 30 feet


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 14 (+2) 10 (+0) 13 (+1) 12 (+1)

Saving Throws Str +7, Con +4
Skills Acrobatics +4, Athletics +7, Insight +3, Intimidation +3, Perception +3, Stealth +5
Tools Disguise Tools +2, Motorcycles +2
Feats Armor Proficiencies (light armor), Weapon Proficiencies (simple weapons)
Weaknesses Painfully Conductive
Damage Vulnerabilities lightning
Damage Resistance force
Senses passive Perception 13, passive Insight 13
Languages Akkadian, English, Japanese
Allegiances Bushito
Challenge


Clan Contact. You are part of a shinobi tradition and as such have a network of loyal spies and assassins you can call upon for information, resources, food and lodging, and even aid. However, your ninja clan may also call on you and your allies whom they have aided from time to time to perform missions.

Titanium Form (Thematic Powers). You have super-powers which grant you the ability to transform your flesh into a metallic form. When using an attack power you can add either your power ability or your Strength or Dexterity to the attack roll.

Constitution is your power ability (power save DC 12, +4 to hit with power attack). You regain all expended power slots when you complete a long or short rest.

Irresistible Power. Once per long rest, you can spend a Hero Points to double your proficiency bonus in regard to your power save or power check with a super-power.

Blood of the Ancients. When using powers, you often need to make power checks. You can reroll 1s on these power checks.

Unarmed Strike Expert. Your practice of hand-to-hand combat grants you the following benefits while you are unarmed:

  • You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes.
  • You can roll a d4 in place of the normal damage of your unarmed strike. T
  • When you use the Attack action with an unarmed strike on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven't already taken a bonus action this turn.

Second Wind. On your turn, you can use a bonus action to regain hit points equal to 1d10 + 1. Once you use this feature, you must finish a short or long rest before you can use it again.

Actions


Multiattack. When you use the Attack action with an unarmed strike on your turn, you can make one unarmed strike as a bonus action. However, you can only use one knack per round.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage.

Mighty-Punch. Melee Power Attack (knack): +7 to hit, reach 5 ft., one target. Hit: 11 (1d4 + 1d6 + 5) bludgeoning damage. You have advantage on the attack roll if the target is not wearing armor. On a hit, the target can’t take reactions until the start of its next turn.

This counts as an unarmed attack. If you also have the martial arts feature, this damage is added in addition (though only one ability modifier is added).

Power-Shove. Melee Power Attack (knack): +7 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage. If the attack hits and if the target creature is Large or smaller, you push the creature up to 10 feet away from you.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage. Light, finesse.

Equipment


Lifestyle. Comfortable
Cash. $300
Gear. greatclub, disguise kit, smartphone, shinobi shozoku (darksuit), glass cutter, multipurpose tool, ball bearings x 1,000, audio bug x2

  • Duffle bag: claw hammer, crowbar, duct tape, standard flashlight, string (10 ft.), rations (1/day) x5, piton x10, grappling hook, nylon rope (150 ft.), climbing gear

Vehicles. Motorcycle
Home. Comfortable residence on the grounds of your clan: A casual wardrobe (with lots of black), shinobi shozoku (forest), shinobi shozoku (arctic), climbing claws, makibishi (caltrops) x20, tablet

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