Condemning Influence

5th-level manipulation

Activation Time: 1 action
Range: 60 feet
Duration: 30 days

You attempt to charm a creature you can see within range and force it to take or refrain from some action or activity as directed by you. The target makes a Wisdom saving throw. On a failed save, the target is Charmed by you and listens to your directions and takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. If the target cannot understand your directions, this power functions as Captivating Influence. The suggestion cannot be suicidal to the creature. Asking the target to jump off of a tall building, slap a dragon, or take some other obviously deadly action ends the effect.

If you or any of your companions attack the target, the effect ends.

This power has no effect on constructs, oozes, plants, or undead.

At Higher Levels: When you activate this power using a power slot of 6th level, it can affect dragons, elementals, and fey. At 7th level or higher, the duration extends to 1 year. When activated at 8th level, it can affect aberrations, celestials, and fiends. When activated with a power slot of 9th level or higher the power lasts until it is ended by some effect that ends the Charmed condition activated at 5th level or higher.

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