Creature Club

4th-level attack

Activation Time: 1 action
Range: Touch
Duration: Concentration, up to 1 minute

Select a creature of Medium size or smaller within range who has 50 Hit Points or less. That creature becomes your unwilling melee weapon. When you hit with it, you deal 2d6 + your Strength modifier bludgeoning damage to both your creature club and the target you hit. You can choose to throw the creature club with a range of 10/30 feet.

Your creature club can make a Strength saving throw at the end of each of its turns to escape, falling prone in an adjacent square of its choice.

If you have the Super-Strength power activated, the size of the creature you can wield is increased to the size you are considered when determining what weapons you can wield.

If you select a creature with more than 50 Hit Points or who is larger than the indicated size, this power has no effect.

At Higher Levels. At every power level beyond 4th, you add an additional 1d6 to the damage dealt.

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