Electrical Impulse Spike

3rd-level attack

Activation Time: 1 action
Range: 60 feet
Duration: Instantaneous

Choose up to three devices or creatures within range which use electrical impulses to control their motor skills. Each target must succeed at an Intelligence saving throw or take 3d6 + your power ability modifier lightning damage and 3d6 psychic damage and is Stunned until the end of its next turn. On a successful save, the target takes half damage and is not Stunned.

A mundane, unattended device such as a parked vehicle or a stationary automaton automatically fails its savings throw, and most devices are immune to psychic damage.

At Higher Levels. When you activate this power using a higher level power slot, you can increase the damage by 1d6 lightning or psychic damage, your choice.

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