Energy Absorption

1st-level attack/defense (base powers)

Activation Time: 1 reaction, which you take when you take cold, fire, lightning, radiant or thunder damage
Range: Self
Duration: 1 round

This power captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the effect ends.

At Higher Levels. When you activate this power using a power slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.

Base Power. When taken as a base power, this ability can be used once per short rest. You can take it more than once, which grants you additional uses.

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