1st-level ability increase (base power)

Activation Time: 1 action
Range: Self
Duration: 10 minutes

This is an enhanced-ability and grants you the following benefits:

  • Advantageous Dexterity. For the duration, you can spend a bonus action to gain advantage on Dexterity checks and Dexterity saves.
  • Matchlessly Dexterous. You always win opposed Dexterity checks against opponents without Great-Dexterity but lose these same checks against opponents with Super-Dexterity.
  • Saving Dexterity. While this power is active, you are proficient in Dexterity saves if you weren't already.
  • Defensive Roll. For the duration, you can use your reaction to avoid attacks targeting you. Instead of calculation your Armor Class as 10 + your Dexterity modifier, you can make two Dexterity checks, using the higher result as your AC until the beginning of your next turn. You must accept this result and you cannot use this feature while wearing armor.
  • Great Acrobat. If you're proficient in Acrobatics, you double your proficiency bonus.

The benefits of this power do not stack with Super-Dexterity. You only retain the Defensive Roll and Great Acrobat feature.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License