Hallucination

3rd-level manipulation

Activation Time: 1 action
Range: touch
Duration: 1 minute

You touch one creature. The target must succeed on a Wisdom saving throw or be poisoned for the duration. or be poisoned for 1 minute. The poisoned target is incapacitated while it hallucinates. You have no control over the specifics of the hallucination. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

At Higher Levels: When you trigger this power using a power slot of 4th level or higher, the duration is increased by 1 minute for each slot level above 3rd.

Pacifying Spores. The myconid ejects spores at one creature it can see within 5 feet of it. The target must succeed on a DC 12 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Rapport Spores. A 30-foot radius of spores extends from the myconid. These spores can go around corners and affect only creatures with an Intelligence of 2 or higher that aren’t undead, constructs, or elementals. Affected creatures can communicate telepathically with one another while they are within 30 feet of each other. The effect lasts for 1 hour.

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