1st-level attack

Activation Time: 1 bonus action
Range: Self
Duration: Concentration, up to 1 minute

When you attack with a power that deals fire or lightning damage during the duration, that power has a chance to ignite your target or its gear.
The target can use its reaction to make a Dexterity save. If it fails, you can select any flammable object it's holding or wearing to catch fire. On its next turn the target and object take 1d4 fire damage. If the burning object is being held, the target can choose to douse it (a standard action) or drop it (a free action) instead of taking damage. If the burning object is being worn, the target can choose to douse it or remove it (a move action). If the target itself is flammable (a scarecrow, an oil elemental, etc.), then it can douse itself. The target continues to burn until extinguished.

Dousing is a standard action which requires water of fire-prevention technology and automatically extinguishes the flames.

At Higher Levels. When you trigger this power using a higher power slot you improve the damage dice to 1d6 as a 3rd-level power, 1d8 as a 5th-level power, 1d10 as a 7th-level power, and 1d12 as a 9th-level power.

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