Intangibility

1st-level movement

Activation Time: 1 action
Range: Self
Duration: Concentration, up to 1 minute

You can make yourself and gear you wear or carry intangible. You can pass through mundane objects, barriers, or creatures. Occupied spaces are considered difficult terrain. Moving through particularly dense material, such as metal, requires a power check opposed by the object's base AC (this includes armor). You may attempt to pass through empowered barriers, such as force fields, by making an opposed power check. Failure indicates you cannot move through the object.

This power does not allow your attacks to bypass the armor of a target and achieve any other special attack benefits. (If you want to reach into someone's chest and grab their heart, this isn't the power you're looking for.)

If you're attempting to phase through an object or creature and your power ends, you and the object or creature take damage. If the material you’re phasing through fills less than a 5-foot area, you may make a Dexterity save DC 12. Success indicates you were able to pass through, but you take 2d6 points of force damage. Failure indicates you didn't make it through and take 4d6 force damage. If the object could normally be carried by you, you can move on carrying the weight, but continue to take 1d6 force damage at the end of your turn until the object or creature is removed. If the object is a barrier or otherwise anchored, in order to move on, you must trigger the power again. This requires a Concentration check DC 10 or half the amount of the last damage taken, whichever is higher.

You must breathe as normal when intangible, so you stand a chance of suffocating if you're inside a solid object for too long (see Suffocating).

Two intangible characters can touch, as they are both phasing their bodies at or near the same frequency.

You can also make a Dexterity (Sleight of Hand) check to phase an item in the possession of another character.

At Higher Levels. When you trigger this power using a higher level power slot, you can achieve improved effects:

  • 3rd level: Your range increases to touch allowing you to grant your intangibility to a Small object or creature so long as you're touching it.
  • 5th level: You can grant your intangibility to two Small or one Medium object or creature so long as you're touching it.
  • 7th level: You can grant your intangibility to two Medium or one Large object or creature so long as you're touching it (you can affect twice as many smaller objects or creatures, but all must be in physical contact).
  • 9th level: You can grant your intangibility to two Large or one Huge object or creature so long as you're touching it.
  • Beyond: If you activate this power at 9th level and spend a Hero Point, you can grant your intangibility to two Huge or one Gargantuan object or creature so long as you're touching it. At the end of the duration, you take one level of exhaustion.

Incorporeality vs. Intangibility


It is important to note the differences between Incorporeality and Intangibility. These powers function against each other normally. So, a character who is intangible cannot be touched by a character who is incorporeal. Two incorporeal characters can touch, as they exist in the same state of matter. Two intangible characters can touch, as they are both phasing their bodies at or near the same frequency.

Incorporeal creatures have a mystical power, like a ghost. Incorporeal creatures cannot pass through magical barriers, but intangible creatures can.

Intangible creatures are able to shift their molecules out of phase with other material objects. Intangible creatures still need to breathe, but incorporeal creatures do not.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License