Kinetic Tremor

1st-level attack

Activation Time: 1 action
Range: Self (10-foot radius)
Duration: Instantaneous

You cause a tremor of telekinetic energy in a 10-foot radius. Each creature other than you in that area must make a Strength saving throw. On a failed save, a creature takes 1d4 + your power ability modifier force damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot diameter portion requiring at least 1 minute to clear by hand.

At Higher Levels: The damage increases by 1d4 for each additional power level above 1st.

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