Living Storm

1st-level attack/movement

Activation Time: 1 action
Range: Self
Duration: Concentration, up to 1 round

You can transform into a living storm for the duration of this power. You gain the following benefits while this power is active until the end of your next turn:

  • If a creature hits you with an unarmed strike or a melee weapon attack or if you hit a creature with an unarmed strike or a metal melee weapon, the creature takes 1d4 + you power ability modifier lightning damage.
  • If a creature hits you with a melee weapon, it must succeed on a Strength saving throw or be disarmed. The weapon is thrown 10 feet from you in any direction you choose. If the creature is wielding the weapon in two hands, it gains advanatage on this save.
  • You can use your move action to fly up to 20 feet.
  • You have resistance to bludgeoning, piercing, and slashing damage.

At Higher Levels. When you trigger this power with a power slot of 2nd level or higher, the damage increases by 1d4. You can also choose to either fly an additional 10 feet per level above 1st, increases the duration by 1 round for each level above first, or combine these effects (e.g.: you can increase the duration by 1 round and the distance by 10 feet as a 3rd level power slot).

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License