Military Grenadier
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Medium humanoid (human), lawful neutral


Armor Class 16 (tactical vest)
Hit Points 11 (2d8 + 2)
Speed 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 12 (+1) 10 (+0) 10 (+0) 10 (+0)

Senses passive Perception 10
Languages English
Challenge 2 (450 XP)


Actions


Grenade launcher. Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 60/180 ft., burst. Hit: - (see grenades). Fires grenades; 1 internal.

  • Concussion grenade x6: 10 ft burst. Hit: 11 (3d6 + 3) force damage. Dex save DC 11 for half damage.
  • Flash-bang grenade x6: 20 ft burst. Hit: Dex save DC 11 or blinded and deafened 2 (1d4) rounds.
  • Teargas grenade x6:// 20 ft spread. Hit: Con save DC 11 or blinded and nauseated while in area and 4 (2d4) rounds following. Area effected 4 (2d4) rounds outdoors and 3 (1d4) minutes indoors.

Autoloader. Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 80/240 ft., one target. Hit: 7 (2d6 + 1) piercing damage. 12 box, loading.

Knife. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Unarmed strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.


Army grenadiers are specialists of military organizations all over the world.

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