Multiclassing
Action Hero Blaster Brain Brawler Charmer Detective Scientist Zoomer

Sometimes, to give your character the features you want, you need to diversify into more than one class. This is called "multiclassing", and it allows you to gain levels in multiple classes, mix the abilities of those classes to realize a character concept that might not be reflected in one of the standard class options.

You have the option to gain a level in a new class whenever you advance in level, instead of gaining a level in your current class. Your levels in all your classes are added together to determine your character level and Hit Dice. When compared to a single-classed character of the same level, you'll have less focus, but more versatility.

Multiclassing Example


Alisa is playing a 5th-level action hero. When her character earns enough experience points to reach 6th level, Alisa decides that her character will multiclass instead of continuing to progress as an action hero. Alisa's character has been spending a lot of time with Drake's detective undergoing missions for RITE as muscle. Alisa decides that her character will multiclass into the detective class, and thus her character becomes a 5th-level action hero and 1st-level detective (written as action hero 4/detective 1).

When Alisa's character earns enough experience to reach 7th level, she can decide whether to add another action hero level (becoming an action hero 6/detective 1), another detective level (becoming an action hero 5/detective 2), or a level in a third class, perhaps dabbling in charmer thanks to night classes at a finishing school (becoming an action hero 4/detective 1/charmer 1).

Prerequisites


To qualify for a new class, you must meet the ability score prerequisites for both your current class and your new one, as shown in the Multiclassing Prerequisites table. For example, a barbarian who decides to multiclass into the druid class must have both Strength and Wisdom scores of 13 or higher. Without the full training that a beginning character receives, you must be a quick study in your new class, having a natural aptitude that is reflected by higher-than-average ability scores.


Multiclassing Prerequisites
Class Ability Score Minimum
Action Hero Strength 13 or Dexterity 13
Blaster Dexterity 13
Brain Intelligence 13
Brawler Strength 13
Charmer Charisma 13
Detective Intelligence 13 or Wisdom 13
Scientist Intelligence 13
Zoomer Dexterity 13

Advancement Points


The ADV cost to gain a level is always based on your total character level, as shown in the Advancement and Rewards section, not your level in a particular class. So, if you are a blaster 5/brain 1, you must gain enough ADV to reach 7th level before you can take your 6th level as a blaster or your 2nd level as a brain.

Hit Points and Hit Dice


  • You gain the hit points from your new class as described for levels after 1st.
  • You gain the 1st-level hit points for a class only when you are a 1st-level character.
  • You add together the Hit Dice granted by all your classes to form your pool of Hit Dice.
  • If the Hit Dice are the same die type, you can simply pool them together.

For example, both the scientist and the zoomer have a d8, so if you are a scientist 4/zoomer 4, you have 8d8 Hit Dice. If your classes give you Hit Dice of different types, keep track of them separately. If you are a brain 4/brawler 4, for example, you have 4d12 Hit Dice and 4d8 Hit Dice.

Proficiency Bonus


Your proficiency bonus is always based on your total character level, as shown in the Proficiency Bonus by Level chart in the Classes section, not your level in a particular class. For example, if you are a brain 3/zoomer 3, you have the proficiency bonus of a 6th-level character, which is +3.

Proficiencies


When you gain a level in a class other than your first, you gain only some of that class's starting proficiencies, as shown in the Multiclassing Proficiencies chart.

Class Proficiencies
Action Hero Light armor, simple weapons and firearms, one skill or tool from the class's skill or tool lists
Blaster Light armor, simple weapons and firearms, one skill or tool from the class's skill or tool lists
Brain Three skills or tools from the class's skill or tool lists
Brawler Light armor, one skill or tool from the class's skill or tool lists
Charmer Three skills or tools from the class's skill or tool lists
Detective Simple weapons and firearms, two skills or tools from the class's skill or tool lists
Scientist Three skills or tools from the class's skill or tool lists
Zoomer Three skills or tools from the class's skill or tool lists

Class Features


When you gain a new level in a class, you get its features for that level. A few features, however, have additional rules when you're multiclassing.

Extra Attack: If you gain the Extra Attack class feature from more than one class, the features don't add together. You can't make more than two attacks with this feature unless it says you do (as the action hero's version of Extra Attack does).

Defenses: Features such as the brain's Smart Defense, the detective's Insightful Defense, and the zoomer's Quick Defense do not stack. All of these are Armor Class calculations, which do not combine with other AC calculations. So, if you were a brain 6/zoomer 4 you would not calculate your AC as 10 + your Dexterity modifier + your Intelligence modifier + your Constitution modifier when wearing no armor. You would choose the most beneficial calculation given, depending on whether you have a higher Intelligence of Constitution bonus.

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