Mummer
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Medium humanoid (supreme empowered, shapechanger), neutral evil


Armor Class 12
Hit Points 26 (4d8 + 8)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 14 (+2) 11 (+0) 12 (+1) 16 (+3)

Skills Deception +5, Insight +3
Senses passive Perception 11
Languages English, German, Japanese
Challenge 2 (450 XP)


Shapechanger. Mummer can use her action to polymorph into a Medium humanoid he has seen, or back into his true form. His statistics become those of the creature mimiced. Any equipment he is wearing or carrying isn’t transformed. He reverts to his true form if he falls unconscious or dies.

Ambusher. In the first round of a combat, Mummer has advantage on attack rolls against any creature he has surprised.

Surprise Attack. If Mummer surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.

Actions


Taser Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) lightning damage. On a successful hit that deals damage, the target must make a Constitution save DC 12 or become Incapacitated for 1 minute.

Mental Mimic. Mummer can select one creature within 60 feet of her which she can see to gain deep insight into that creatures motives, ideals, and memories. While the target is in range, Mummer can continue reading its thoughts, as long as her concentration isn’t broken (as if concentrating on a power). While reading the target’s memories, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target. For one hour following, she has advantage on Charisma (Deception, Intimidation, and Persuasion) checks used to pretend she is that target.


Mummer is an agent of the Tokyo chapter of the Blood Order.

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