Old Conversion Van
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Huge Groundcraft (15 ft. by 10 ft.)


Creature Capacity 1 crew, 8 passengers
Cargo Capacity 0.5 tons
Travel Pace 65 miles per hour (520 miles per day)


STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 12 (+1) 0 0 0

Damage Immunities poison, psychic
Conditional Immunities blinded, charmed, deafened, exhausted, frightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconscious


Bad Starter. Whenever you start this vehicle, make an Automobiles tools check DC 12. If you succeed, the vehicle starts normally. If not, you may try again the following round and each round until you succeed.

You can pay a mechanic $200 to fix this issue or do it yourself with a $50 part and Mechanic's Gear tools check DC 15.

Actions


On its turn, the van can take the move action below. It can't take this action if it has no crew.

Move. The van can move using its engine and wheels.

Hull


Armor Class 10
Hit Points 60 (damage threshold 5)

Control: Steering Wheel


Armor Class 18
Hit Points 20

Move up to the speed of the vehicle's engine, with one 90-degree turn. If the helm is destroyed, the Steering Wheel is destroyed, the vehicle can't turn.

Movement: Engine


Armor Class 16
Hit Points 30 (damage threshold 5); -20 ft. speed per 10 damage taken
Speed (land) 150 ft. (15 sq.) while driving on a road, 60 ft. while driving off-road

Movement: Wheels


Armor Class 14
Hit Points 40; -20 ft. speed per 10 damage taken


This old van has seen some things. It runs, but there's a trick to staring it.

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