Old Conversion Van (PC)

Huge Groundcraft (15 ft. by 10 ft.)

Creature Capacity 1 crew, 8 passengers
Cargo Capacity 0.5 tons
Travel Pace 65 miles per hour (520 miles per day)

22 (+6) [12 (+1)]1 12 (+1) 0 0 0

1 This is the maximum Dexterity modifier that the driver can apply to the vehicle's Armor Class and to Automobiles tool checks made to drive this vehicle.

Damage Immunities poison, psychic
Conditional Immunities blinded, charmed, deafened, exhausted, frightened, incapacitated, paralyzed, petrified, poisoned, stunned, unconscious

Bad Starter. Whenever you start this vehicle, make a Vehicles tools check DC 12. If you succeed, the vehicle starts normally. If not, you may try again the following round and each round until you succeed.

You can pay a mechanic $200 to fix this issue or do it yourself with a $50 part and Mechanic's Gear tools check DC 15.


On its turn, the van can take the move action below. It can't take this action if it has no crew.

Move. The van can move using its engine and wheels.


Armor Class 10
Hit Points 60 (damage threshold 5)

Control: Steering Wheel

Armor Class 18
Hit Points 20

Move up to the speed of the vehicle's engine, with one 90-degree turn. If the steering wheel is destroyed, the vehicle can't turn.

Movement: Engine

Armor Class 16
Hit Points 30 (damage threshold 5); -20 ft. speed per 10 damage taken
Speed (land) 150 ft. (15 sq.) while driving on a road, 60 ft. while driving off-road

Movement: Wheels

Armor Class 14
Hit Points 40; -20 ft. speed per 10 damage taken

This old van has seen some things. It runs, but there's a trick to staring it.

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