Pillar of Flame

5th-level environmental

Activation Time: 1 action
Range: 90 feet
Duration: Concentration, up to 10 minutes

A 40-foot-tall, 10-foot radius cylinder centered on a point you choose and can see is heavily obscured by flames. The ground becomes difficult terrain. When a creature spends any part of its turn in the area of the pillar, it takes 6d6 fire damage.

You can move the pillar up to 20 feet as a bonus action. If it passes through the area of a creature, that creature must succeed on a Dexterity save or take 6d6 fire damage, or half as much on a success.

At Higher Levels: When you activate this power using higher level slots, you can add additional pillars, controlling both with a single bonus action. At 7th level, you can create 2 two pillars. At 9th level, you can create three pillars.

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