Psyborg (1st Level)

Medium humanoid (cyborg freak) 1st level brain, lawful neutral

Armor Class 14
Hit Points 8 (1d8)
Speed 30 feet

12 (+1) 18 (+4) 10 (+0) 20 (+5) 16 (+3) 9 (-1)

Saving Throws Int +7, Wis +5
Skills Arcana +9, History +7, Insight +5, Investigation +7, Medicine +7, Perception +5, Sciences +9, Theology & Philosophy +7
Tools Biologists' Tools +2, Computers +2, Electronics Tools +2, Physisists' Tools +2
Feats Armor Proficiencies (none), Weapon Proficiencies (simple weapons)
Senses passive Perception 15, passive Insight 15
Languages English, Japanese, Korean
Allegiances Education, Family

Academia. When you attempt to learn or recall knowledge, if you do not know that information, you often know where or from whom you can obtain it. Usually, this information comes from a library, university, or a professor or other learned person or creature. Your GM might rule that the knowledge you seek is secreted away in an almost inaccessible place, or that it simply cannot be found. Unearthing the deepest secrets of the cosmos can require an adventure or even a whole campaign.

Additionally, when researching a topic that falls within your specialty, you reduce the dice roll made to determine the required time by -1 (minimum 1).

Cerebral Codex. You have tech-wonders which grants you telepathic abilities. When using an attack power you can add either your power ability or your Strength or Dexterity to the attack roll.

Intelligence is your power ability (power save DC 15, +7 to hit with power attack). You regain all expended power slots when you complete a long or short rest.

You must prepare five powers from your power suite. You can change this list of prepared powers during a short or long rest, provided you have access to your depot.

p Prepared powers

Brainy Expertise. Your proficiency bonus is doubled for any ability check you make that uses Arcana or Sciences (already applied to stats).

Trove of Trivia. You can make an Intelligence check + 4 to see whether you know some relevant information about any topic. A successful Trivia check will not reveal the powers of a magical sword but may give a hint as to its general function. (See Brain for more details.)

Enhanced Memory. You can accurately recall anything you have seen or heard within the past year.


Psychic Blast. Ranged Power Attack: +7 to hit, range 40/120 ft., one target. Hit: 9 (1d8 + 5) psychic damage.

Unarmed strike. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1 + 1) bludgeoning damage.


Lifestyle. Comfortable
Cash. $200
Gear. smartphone, biology kit, electronics kit, umbrella

  • Laptop case: laptop (empty database, history software, theology and philosophy software)
  • Briefcase: chalk x16, ink (1 oz bottle), book (hardback), ink pen, notebook, paper (100 sheets)

Vehicles. Smartcar
Home. Converted warehouse: casual wardrobe (with collared shirts and khakis), business wardrobe, scholar's robes, tablet, doctorate in Applied Sciences, collection of books with notes scribbled in the margins, pen, library card, coffee mug from Tokyo University, biology research library (obscure), ballistic nylon travel case.

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