Rapid Ascent

2nd-level defense/movement

Activation Time: 1 reaction made when subjected to an attack.
Range: Self
Duration: Instantanious

When you are targeted by an attack that you can see, you may use this power to rise vertically, up to 30 feet (minimum 10 feet) into the air as a reaction. You impose disadavatage on the attacker's attack roll and advatage on any Dexterity saving throw made to reduce or negate the damage or effect of the attack, provided this movement would take you outside the area of effect.

You begin your next turn 10 to 30 feet in the air above your initial location when the power was triggered and may fall unless you have some means to prevent it.

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