Empowered Freak Human Magus Robot

While most robots are simple automatons built to serve a specific task, some advanced creations manage to attain a sense of personhood. These robots are artificial life-forms that might share some superficial commonalities with their creators, but they aren't living things. These beings with their unfiltered thought processes can become unwavering heroes or murderous villains.

Though you may not be truly sentient, your artificial intelligence allows you to make independent decisions and learn through experience. You might be humanoid, but you're clearly not human. You might be a cutting-edge creation or a relic of a long lost civilization.

There are advantages and drawbacks to playing a robot. While you're able to withstand environments that would kill living beings, you aren't alive. When selecting this race, check with the GM to see what sort of robot characters exist in the game world and what's appropriate for the title. You could be playing in a world where androids are common household servants. Or, you could be the only android of your kind, the result of technology so advanced that only your creator was capable of understanding it. There could be a subrace of robots that are shape-shifting assassins.

Once you've considered your options, apply the following traits to your character and record them on your character sheet.

Robot Traits

You were created for a purpose from gears and circuit boards. Your artificial makeup grants you a variety of traits you share in common with other robots.

Ability Score Increase. You may increase your Intelligence score by 2 and one other ability score of your choice by 1.

Age. You were created at full functionality and may deteriorate with time if maintenance is overlooked.

Alignment. Most robots are lawful neutral, obedient to the commands of their master. A robot who gains self-awareness may gravitate toward good or evil, but often retains its lawful, orderly way of thinking. Some, however, cast off these regulations as a matter of principle.

Size. Robots come in many shapes and sizes. Your size is Small or Medium.

Speed. A Medium robot has a base walking speed of 30 feet. A Small robot has a base walking speed of 25 feet.

Darkvision. Due to advanced sensory equipment, you can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Non-Living. While you may function similarly to a human being, you are not an organic, living creature. You do not need to eat, sleep, or breath. However, you are required to recharge. The nature of this recharging is left to you, but it requires four hours and is assumed to occur during a long rest.

You are immune to poison, starvation, and suffocation. You cannot be charmed and your mind cannot be read or controlled by psionics. However, you are subject to powers and effects that affect computers.

Reboot. If you are killed, your memory may be restored, but your housing must be reconstructed by someone with the know-how. This can result in an entirely new appearance, power-set, and even skill-set. If rebooted, you lose 1 character level.

Repairable. You don't heal naturally. You can be repaired with a Mechanic's tools check (DC 15) which heals you for 1d10 x the mechanic's level in hit points. This takes about an hour and can be done once during a short rest or three times during a long rest. If you are physically able, you may repair yourself. Some powers, such as Mending Touch, can heal you.

Programming. You were programmed with a function in mind. You may select 1 skill and 1 tool in which you are proficient.

Languages. You can speak, read, and write Common and Binary, which allows you to communicate with computers.

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