Attack knack

Activation Time: 1 bonus action
Range: Touch
Duration: Instantaneous

You can punch with blinding speed and fierceness. When you activate this power, if you make an unarmed strike, that attack deals an extra 1d4 bludgeoning damage. You have advantage on the attack roll if you move at least 10 feet in the same round prior to the attack.

At Higher Levels. When you reach 5th level, you gain the ability to follow this attack with a quick jab, an additional attack that deals 1d4 bludgeoning damage, but does not add your ability modifier. The number extra jabs you can make with a single attack action increase to 2 when you reach 11th level, and 3 at 17th level. These attacks are in addition to any additional attacks gained from the Extra Attack class feature.

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