Starve

1st-level manipulation

Activation Time: 1 action
Range: Touch
Duration: Instantanious

You cause a target creature which requires food to become incredibly hungry. You must make a successful melee power attack. The target is allowed a Constitution saving throw to avoid the effect. Until the target eats 1 pound of food (requiring 2 standard actions), it has disadvantage on attack rolls and ability checks.

Even if the target succeeds at its saving throw, it requires double the amount of food over the next day to avoid exhaustion.

Normally, a character needs one pound of food per day and can make food last longer by subsisting on half rations. Eating half a pound of food in a day counts as half a day without food.

A character can go without food for a number of days equal to 3 + his or her Constitution modifier (minimum 1). At the end of each day beyond that limit, a character automatically suffers one level of Exhaustion.

A normal day of eating resets the count of days without food to zero.

At Higher Levels. The power’s damage against watery creatures increases by 1d8 when activated with a 3rd level slot to 2d8, at 6th level to 3d8, and 9th level to 4d8.

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