Super-Assailant
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Medium humanoid (empowered), any alignment


Armor Class 14 (padded costume)
Hit Points 58 (9d8 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 14 (+2) 10 (+0) 11 (+0) 12 (+1)

Damage Resistance select one damage type
Skills Athletics +5, Perception +3
Senses passive Perception 13
Languages any one language
Challenge 5 (1,800 XP)


Actions


Multiattack. The Super-Assailant makes two power attacks with either power-strike or power-bolt.

Power-strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) damage of selected type.

Power-bolt. Ranged Weapon Attack: +5 to hit, range 80/240 ft., one target. Hit: 15 (3d8 + 2) damage of selected type.


Super-Assailants have a wide variety of powers. The statistics above are intended for a typical, well-rounded super-powered person with a range of combat powers. The damage type has been left open to allow for variety.

Super-Assailants can be allies or foes.

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