Medium humanoid (empowered), any alignment

Armor Class 18 (heavy plexmail)
Hit Points 67 (9d8 + 27)
Speed 30 ft.

18 (+4) 10 (+0) 16 (+3) 10 (+0) 10 (+0) 12 (+1)

Skills Athletics +7, Intimidation +4
Senses passive Perception 10
Languages any one language
Challenge 5 (1,800 XP)

Super-Strength. This character has the super-strength power and receives the following benefits:

  • Whenever it makes a Strength check, roll 2d20 and use the higher result. This does not count as advantage.
  • It always win opposed Strength checks against opponents without Super-Strength, but loses these same checks against opponents with Mega-Strength.
  • When it triggers a knock-back, the distance is doubled.
  • When it rolls a Strength check, it can take a roll of 10 instead.
  • As a bonus action, it can add 1d4 + its proficiency bonus to one Strength check, Strength-based attack, or Strength saving throw DC. It can use this feature twice per encounter.
  • Its carrying capacity is its Strength score x 1.5 tons. It can push, drag, or lift a weight in pounds up to twice its carrying capacity. While pushing or dragging weight in excess of its carrying capacity, its speed drops to 5 feet.
  • It can replace Dexterity for the Acrobatics skills with its Strength.


Multiattack. The empowered brute makes three power attacks with its power-strike.

Power-strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) damage of selected type.

Super-Brutes have a wide variety of powers. The statistics above are intended for a typical super-powered person with melee combat powers and high defensive capabilities. The damage type has been left open to allow for variety.

Super-Brutes can be allies or foes.

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