Super-Charisma

3rd-level ability increase (base power)

Activation Time: 1 action
Range: Self
Duration: 1 hour

This is a super-ability and grants you the following benefits:

  • Double Charisma. You roll twice when making Charisma checks, Charisma saves, and Charisma-based attack rolls and take the higher. This does not count as advantage. If you have advantage, roll one additional time.
  • Inhumanly Alluring. You always win opposed Charisma checks against opponents without Super-Charisma.
  • Reliable Charisma. When you roll a Charisma check, you can take a roll of 6 instead.
  • Reserve of Charisma. While this power is active, as a bonus action, you can add 1d4 + your proficiency bonus to one Charisma check, Charisma-based attack, or Charisma saving throw DC. You cannot use this feature again until you have completed a short or long rest.
  • Encouraging Charisma. You can add 1d6 to another character's ability check. This does not require an action, and you can roll the die before or after the target makes the ability check. This does not affect attack rolls or saving throws. You can only use this ability if you speak to the target and they can understand you. You cannot use this feature again until you have completed a short or long rest.
  • Charismatic Motions. You can replace Dexterity for the Sleight of Hand skill and Wisdom for the Animal Handling skill with your Charisma.

You must have the Great-Charisma base power to take this as a base power. You do not recover the power slot or prepared power that you gave up for Great-Charisma but must give up an additional 3rd-level power slot and prepared power to take this as a base power.

The benefits of this power do not stack with Great-Charisma. You only retain the Great Allure and Saving Charisma feature from Great-Charisma.

At higher levels. When you trigger this power using a power slot at higher levels, you gain additional benefits.

  • 4th level. When you roll a Charisma check, you can take a roll of 8 instead. Additionally, you can use your Encouraging Charisma feature twice.
  • 5th level. When you roll a Charisma check, you can take a roll of 10 instead. Also, you can use your Reserve of Charisma feature twice.
  • 6th level. When you roll a Charisma check, you can take a roll of 12 instead. Additionally, you can use your Encouraging Charisma feature three times.
  • 7th level. When you roll a Charisma check, you can take a roll of 14 instead. Also, you can use your Reserve of Charisma feature three times.
  • 8th level. When you roll a Charisma check, you can take a roll of 16 instead. Additionally, you can use your Encouraging Charisma feature four times.
  • 9th level. When you roll a Charisma check, you can take a roll of 18 instead. Also, you can use your Reserve of Charisma feature four times.
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