Super-Heroism

4th-level ability increase

Activation Time: 1 action
Range: Self
Duration: Concentration, up to 1 minute

For the duration, you gain a temporary +2 bonus to your Strength score, are immune to being Frightened, are considered proficient in all saving throws, and gain a number of temporary hit points equal to your power ability modifier at the start of each turn. When the effect ends, you lose these benefits, including any remaining temporary hit points.

At Higher Levels. When you activate this power using a higher level power slot you increase the duration of this power by 1 minute per level above 4th.

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