Super-Sprint

3rd-level movement

Activation Time: 1 action
Range: Self
Duration: Concentration, up to 1 minute

Until the effect ends, your speed is doubled, you gain a +2 bonus to AC, you have advantage on Dexterity saving throws, and you gain an additional action on each turn. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, Hide, or Use an Object action.

When the power ends, you must succeed at a Constitution saving throw against your own power DC. If you fail, you can’t move or take actions until after your next turn.

At Higher Levels. When triggered as a 4th-level power, the duration is concentration, up to 2 minutes. At 5th-level, your speed is x3. At 6th-level, the duration is concentration, up to 5 minutes. At 7th-level, your speed is x4. At 8th-level, the duration is concentration, up to 10 minutes. At 9th-level, your speed is x5.

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