Telekinetic Grip

3rd-level attack

Activation Time: 1 action
Range: 30 feet
Duration: Instantaneous

You use your telekinetic power to choke or crush a target within range. The creature must make a Strength save or take 4d6 plus your power ability modifier force damage and can only take a single action, bonus action, or move action until the end of its next turn. If succesful, the target takes only half damage and may act normally.

At Higher Levels. Your damage increases by 1d6 for each slot above 3rd.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License