The Roman
ce58a5336904750ac5d889c6a713654c--apocalypse-fashion-post-apocalypse.jpg

Medium humanoid (empowered), chaotic evil


Armor Class 14 (leather coat)
Hit Points 65 (10d8 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 14 (+2) 12 (+1) 11 (+0) 14 (+2)

Saving Throws Str +4, Dex +5, Wis +2
Skills Athletics +4, Deception +4
Senses passive Perception 10
Languages English, Latin
Challenge 2 (450 XP)


Fire-port. The Roman can teleport to any fire he can see as a move action.

Fire Immunity. The Roman is immune to Fire damage.

Actions


Multiattack. The Roman makes three melee attacks: two with his short sword and one with his scorch-gauntlet. Or he makes two ranged attacks with his autoloader.

Short sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Scorch-gauntlet. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1 + 3) bludgeoning damage + 3 (1d6) fire damage.

Parry. The reaper adds 2 to its AC against one melee attack that would hit it. To do so, the reaper must see the attacker and be wielding a melee weapon.

Griffon 9mm autoloader. Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 80/240 ft., one target. Hit: 9 (2d6 + 3) piercing damage. Light, burstfire, 20 box, loading.


The Roman carries a Roman sword he stole from a museum. He just wants to see the world burn, "Like Caesar," he says.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License