The White Skull

Medium humanoid (empowered), chaotic evil

Armor Class 18 (heavy bone-scrap armor with skull-mask)
Hit Points 65 (10d8 + 20)
Speed 30 ft., fly 60 ft.

20 (+5) 10 (+0) 20 (+5) 10 (+0) 11 (+0) 14 (+2)

Saving Throws Str +9, Dex +2, Wis +2
Skills Athletics +9, Survival +2
Senses passive Perception 10
Languages English, French
Challenge 3 (700 XP)

Super-physique. White Skull has a Super-Strength and Super-Constitution.


Multiattack. The White Skull makes three melee attacks: two with his jagged whip and one with his super-unarmed strike. Or he makes two ranged attacks with rocks.

Jagged-whip. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (1d6 + 5) slashing damage.

Super-unarmed strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage.

Parry. White Skull adds 2 to its AC against one melee attack that would hit it. To do so, White Skull must see the attacker and be wielding a melee weapon.

Rocks. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 9 (1d6 + 5) bludgeoning damage.

The White Skull wears armor made from the bones of his victims, he says, and a large skull-mask. He is a mean warrior, and if grappling, likes to head-butt. His jagger-whip seems to be made from some creature's spinal cord.

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