Toy Master

Medium human/Large construct, nuetral evil

Armor Class 16
Hit Points 45 (6d10)
Speed 30 ft.

20 (+5) 8 (-1) 14 (+2) 18 (+4) 8 (-1) 8 (-1)

Skills Athletics +7
Damage Vulnerabilities lightning
Damage Immunity bludgeoning, piercing, slashing
Senses passive Perception 9
Languages English
Challenge 1 (200 XP)

Aggressive. As a bonus action, the Toy Master can move up to its speed toward a hostile creature it can see.


Robo-Punch. Melee Weapon Attack: +4* to hit, reach 10 ft., one target. Hit: 6 (1 + 5) bludgeoning damage. The target must make a Strength saving throw DC 14 or be pushed 10 feet in any direction and knocked prone.

The Claw. Melee Weapon Attack: +4 to hit, range 20/60 ft., one creature. Hit: The target is Grappled (escape DC 14). Until this grapple ends, the creature is Restrained and pulled 20 feet closer to the Toy Master, and the Toy Master can’t constrict another target.
* The limited movement of the suit applies a -3 penalty to attacks.

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License