Tsuchi
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Medium humanoid (supreme empowered), neutral evil


Armor Class 14
Hit Points 39 (6d8 + 12)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 18 (+4) 14 (+2) 14 (+2) 11 (+0) 12 (+1)

Saving Throws Str +4, Dex +6, Wis +2
Resistances bludgeoning, piercing, slashing
Skills Acrobatics +6, Athletics +6*, Disception +3, Perception +2, Stealth +8
Senses passive Perception 12
Languages Japanese, Enlish
Challenge 2 (450 XP)


Actions


Multiattack. Tsuchi can make two melee attacks with either his gravel strike or kunai.

Granule Strike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. The target must make a Dexterity save DC 12 of become Blinded until the beginning of its next turn.

Kunai. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.

Reactions


Granule Defense. Tsuchi can avoid bludgeoning, piercing, and slashing attacks by using his reaction to soften his form until the beginning of his next turn. Bludgeoning, piercing, and slashing attacks deal no damage. If the attack is physical, such as a melee weapon attack or an unarmed strike, it is trapped within him. If this was an unarmed strike or grapple, the opponent is Grappled. If the opponent wishes to free itself or its weapon, it must use an action to make a Strength check DC 12.


Tsuchi is a chunin of the Yamashita Clan. He is a mean-spirited mercenary with the ability to transform his boy into soil, but hates getting dirty.

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