Updraft Catch

1st-level movement

Activation Time: 1 reaction taken when a target in range is falling
Range: Self
Duration: 1 round

You run to a spot that is no more than half your movement away and beneath a falling creature where you create a powerful updraft of air. If the creature is Medium or smaller in size and weighs less than 250 pounds, it takes no damage from a fall of 60 feet or less and lands in your arms or prone on the ground in an adjacent space.

The target takes half damage for any additional distance that it falls greater than 60 feet and deals the same damage to you if you catch it. Any heavier target you slow takes half damage for the full distance.

You can only move half your speed during your move action on your following turn, though you may still use the Dash action normally.

At Higher Levels. When you trigger this power using a higher level power slot, you gain additional improvements:

  • 2nd level. You can slow up to two creatures falling within 10 feet of each other, but can only catch one. Doing so reduces your potential movement on the following round by 10 feet.
  • 3rd level. A target can fall 80 feet without taking damage.
  • 4th level. You can slow up to three creatures falling within 10 feet of each other, but can only catch one. Doing so reduces your potential movement on the following round by 10 feet.
  • 5th level. A target can fall 100 feet without taking damage.
  • 6th level. You can slow up to four creatures falling within 15 feet of each other, but can only catch one. Doing so reduces your potential movement on the following round by 15 feet.
  • 7th level. A target can fall 120 feet without taking damage.
  • 8th level. You can slow up to six creatures falling within 20 feet of each other, but can only catch one. Doing so reduces your potential movement on the following round by 20 feet.
  • 9th level. A target can fall 150 feet without taking damage.
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