Wake Burst

1st-level attack

Activation Time: 1 action
Range: Self (10-foot radius)
Duration: Instantaneous

Provided you move at least 20 feet, you cause an explosion of air in a 10-foot radius from the point at least 10 feet before the place where you end your turn. Each creature other than you in that area must make a Strength saving throw. On a failed save, a creature takes 1d4 + your power ability modifier bludgeoning damage and is knocked prone. Flying creatures who fail their save take damage and are moved 5 feet away from the center of the burst. Unattended objects which are Small or smaller and are not anchored down are also moved 5 feet away but do not take damage.

At Higher Levels: When you activate this power using a higher level power slot, the damage increases by 1d4 per level above 1st.

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