Watery Recuperation

1st-level healing

Activation Time: 1 bonus action
Range: Self
Duration: 1 minute

You gain 1d6 + your Constitution modifier hit points immediately and, for the duration, gain 1 hit point at the beginning of your turn up to your hit point maximum so long as you are at least half submerged in water.

At Higher Levels. When you activate this power using a higher power level, its effects improve.

  • 2nd level: The duration increases to 10 minutes.
  • 3rd level: You gain 2d6 hit points immediately and 2 hit points at the beginning of your turn for the duration.
  • 4th level: The duration increases to 1 hour.
  • 5th level: You can activate this power even when unconscious and can use it to automatically stabilize when submerged in water.
  • 6th level: You gain 3d6 hit points immediately and 3 hit points at the beginning of your turn for the duration.
  • 7th level: The duration increases to 4 hours.
  • 8th level: You gain 4d6 hit points immediately and 4 hit points at the beginning of your turn for the duration.
  • 9th level: The duration increases to 8 hours.
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License